{"id":1029,"date":"2019-03-03T00:03:08","date_gmt":"2019-03-02T15:03:08","guid":{"rendered":"http:\/\/nekokabu.s7.xrea.com\/blog\/?p=1029"},"modified":"2022-03-10T18:29:29","modified_gmt":"2022-03-10T09:29:29","slug":"snes9x-1-59-2-%e6%97%a5%e6%9c%ac%e8%aa%9e%e5%8c%96%e3%83%91%e3%83%83%e3%83%81","status":"publish","type":"post","link":"http:\/\/nekokabu.s7.xrea.com\/blog\/2019\/03\/20190303000308-1029.html","title":{"rendered":"Snes9x v1.59.2 \u65e5\u672c\u8a9e\u5316\u30d1\u30c3\u30c1"},"content":{"rendered":"\n<div class=\"twitter-share\"><a href=\"https:\/\/twitter.com\/intent\/tweet\" class=\"twitter-share-button\">\u30c4\u30a4\u30fc\u30c8<\/a><\/div>\n<p><a href=\"http:\/\/nekokabu.s7.xrea.com\/wp\/wp-content\/uploads\/2019\/03\/s9x_1592.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1030\" src=\"http:\/\/nekokabu.s7.xrea.com\/wp\/wp-content\/uploads\/2019\/03\/s9x_1592-300x282.jpg\" alt=\"\" width=\"300\" height=\"282\" srcset=\"http:\/\/nekokabu.s7.xrea.com\/wp\/wp-content\/uploads\/2019\/03\/s9x_1592-300x282.jpg 300w, http:\/\/nekokabu.s7.xrea.com\/wp\/wp-content\/uploads\/2019\/03\/s9x_1592-768x722.jpg 768w, http:\/\/nekokabu.s7.xrea.com\/wp\/wp-content\/uploads\/2019\/03\/s9x_1592.jpg 770w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<ul>\n<li><a href=\"http:\/\/www.snes9x.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Snes9X.COM<\/a><\/li>\n<\/ul>\n<p><!--more--><\/p>\n<blockquote><p>Snes9x 1.59.2<br \/>\n&#8211; Fix out-of-bounds access on APU memory.<\/p>\n<p>Snes9x 1.59.1<br \/>\n&#8211; Fix sound core breakage.<\/p>\n<p>Snes9x 1.59<br \/>\n&#8211; Count clock cycles to synchronize SA1 with S-CPU properly. Based mostly on<br \/>\nwork by Vitor Vilela.<br \/>\n&#8211; Only allow instant IRQ when toggling IRQ. Fixes WWF &#8211; Wrestlemania.<br \/>\n&#8211; Refactored APU output code to buffer less on the client side. Removed 8-bit,<br \/>\nMono, and Reverse Stereo options.<br \/>\n&#8211; Consistently handle interlacing when we skip frames.<br \/>\n&#8211; Changed APU clock to reflect nominal values for original hardware.<br \/>\n&#8211; Fix C4 square instruction regression.<\/p>\n<p>Win32:<br \/>\n&#8211; Don&#8217;t display Joypad 2 pressed keys if disabled.<br \/>\n&#8211; Add support for libretro &#8220;.slang&#8221; shaders to OpenGL driver.<br \/>\n&#8211; Removed glitch-prone DirectSound audio driver in favor of a generic Wave Out<br \/>\ndriver.<br \/>\n&#8211; Moved sound sync to drivers to be more reactive. This makes sound sync and<br \/>\ndynamic resampling work more reliably.<br \/>\n&#8211; Cleaned up dialog boxes to be more consistently spaced.<br \/>\n&#8211; Fixed TVMode filter in Direct3D and OpenGL modes.<br \/>\n&#8211; Fixed an interaction slowdown with OpenGL and Blargg NTSC filters.<\/p>\n<p>libretro:<br \/>\n&#8211; Fix multiline cheats.<\/p>\n<p>GTK+:<br \/>\n&#8211; Switch from autotools to Meson build system.<br \/>\n&#8211; Readd glFinish option as alternative to glFenceSync.<br \/>\n&#8211; Fix size fallthrough with xBRZ filter.<br \/>\n&#8211; Fix loading of key bindings with spaces in them and modifier keys used alone.<br \/>\n&#8211; Add support for libretro &#8220;.slang&#8221; shaders to OpenGL driver.<br \/>\n&#8211; Use a cleaner onscreen font.<br \/>\n&#8211; Trap errors to allow OpenGL &lt;= 2.1 to run again.<br \/>\n&#8211; Break display settings up to make it easier to access hardware accel section.<\/p><\/blockquote>\n<p>2019\/3\/2 \u30fb\u516c\u958b<br \/>\n2019\/3\/4      \u30fbx64\u7248\u306e\u30d1\u30c3\u30c1\u3092\u4fee\u6b63<br \/>\n                \u7ffb\u8a33\u3092\u4e00\u90e8\u8ffd\u52a0<br \/>\n<a href=\"http:\/\/nekokabu.s7.xrea.com\/patch\/dcl.cgi?act=up&amp;url=snes\/s9x1592jp.lzh\">[DL: Snes9x v1.59.2 \u65e5\u672c\u8a9e\u5316\u30d1\u30c3\u30c1]<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Snes9X.COM<\/p>\n","protected":false},"author":1,"featured_media":1030,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,9],"tags":[25,26],"class_list":["post-1029","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-snes","category-9","tag-snes9x","tag-26"],"_links":{"self":[{"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/posts\/1029","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/comments?post=1029"}],"version-history":[{"count":6,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/posts\/1029\/revisions"}],"predecessor-version":[{"id":1555,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/posts\/1029\/revisions\/1555"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/media\/1030"}],"wp:attachment":[{"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/media?parent=1029"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/categories?post=1029"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/tags?post=1029"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}