{"id":1042,"date":"2019-04-25T00:19:09","date_gmt":"2019-04-24T15:19:09","guid":{"rendered":"http:\/\/nekokabu.s7.xrea.com\/blog\/?p=1042"},"modified":"2022-03-10T18:29:10","modified_gmt":"2022-03-10T09:29:10","slug":"1042","status":"publish","type":"post","link":"http:\/\/nekokabu.s7.xrea.com\/blog\/2019\/04\/20190425001909-1042.html","title":{"rendered":"Snes9x v1.60 \u65e5\u672c\u8a9e\u5316\u30d1\u30c3\u30c1"},"content":{"rendered":"\n<div class=\"twitter-share\"><a href=\"https:\/\/twitter.com\/intent\/tweet\" class=\"twitter-share-button\">\u30c4\u30a4\u30fc\u30c8<\/a><\/div>\n<p><a href=\"http:\/\/nekokabu.s7.xrea.com\/wp\/wp-content\/uploads\/2019\/04\/s9x160.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1043\" src=\"http:\/\/nekokabu.s7.xrea.com\/wp\/wp-content\/uploads\/2019\/04\/s9x160-300x282.jpg\" alt=\"\" width=\"300\" height=\"282\" srcset=\"http:\/\/nekokabu.s7.xrea.com\/wp\/wp-content\/uploads\/2019\/04\/s9x160-300x282.jpg 300w, http:\/\/nekokabu.s7.xrea.com\/wp\/wp-content\/uploads\/2019\/04\/s9x160-768x722.jpg 768w, http:\/\/nekokabu.s7.xrea.com\/wp\/wp-content\/uploads\/2019\/04\/s9x160.jpg 770w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<ul>\n<li><a href=\"http:\/\/www.snes9x.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Snes9X.COM<\/a><\/li>\n<\/ul>\n<p><!--more--><\/p>\n<blockquote><p>Snes9x 1.60<br \/>\n&#8211; Fixed subscreen blending with master brightness &lt; 100%.<br \/>\n&#8211; Fixed NMI timing when toggling enable bit. Fixes Chou Aniki&#8211;hack removed.<br \/>\n&#8211; Reverted an IPL map optimization that misses a weird edge case that caused<br \/>\nThe Great Battle III to lock up.<br \/>\n&#8211; Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks<br \/>\nwill not be affected by this.<br \/>\n&#8211; Save mipmap_input parameter with customized GLSL and slang shaders.<br \/>\n&#8211; Actually use mipmap_input parameter.<br \/>\n&#8211; Optimized subscreen math with help from Dwedit.<br \/>\n&#8211; Revert to measured APU clock speed instead of nominal speed. Fixes An<br \/>\nAmerican Tail.<br \/>\n&#8211; Fixed broken BPS patch support. (ArtiiP)<br \/>\n&#8211; Fixed MSU1 track restarting on load state.<\/p>\n<p>Win32:<br \/>\n&#8211; Changed window flags to allow NVIDIA cards to auto-enable exclusive<br \/>\nfullscreen mode in OpenGL.<br \/>\n&#8211; Added a hidden option &#8220;DWMSync&#8221; that allows OpenGL to sync to the window<br \/>\nmanager while in windowed or borderless windowed mode.<br \/>\n&#8211; The automatic frame skip option no longer limits to 59.94Hz.<br \/>\n&#8211; Fixed bad icon scaling.<br \/>\n&#8211; Added a hacks dialog to enable settings for older hacks to run.<\/p>\n<p>libretro:<br \/>\n&#8211; Added ability to use Satellaview data in same directory as ROM.<br \/>\n&#8211; Fixed deviation from proper libretro spec.<br \/>\n&#8211; Added option to use the software NTSC filter. (stellarporter)<\/p>\n<p>GTK:<br \/>\n&#8211; Added icons to the entries to clear binding assignments.<br \/>\n&#8211; Fixed overlap in xBRZ multithreading.<br \/>\n&#8211; Changed glFenceSync option to an OML_sync option that works better.<br \/>\n&#8211; Fixed accumulation of partial pixel data on mouse motion when we update the<br \/>\nmouse position more than once per frame.<br \/>\n&#8211; Allow one key to be bound to many controller buttons on the same controller.<br \/>\n&#8211; Force menu and button icons.<br \/>\n&#8211; Add the view menu to right-click when SNES mouse isn&#8217;t used.<br \/>\n&#8211; Remove unused status bar option.<br \/>\n&#8211; Startup background can be changed in snes9x.conf.<br \/>\n&#8211; Improved PortAudio driver.<\/p>\n<p>Unix:<br \/>\n&#8211; Fixed sound output that broke with APU refactor.<\/p><\/blockquote>\n<p><a href=\"http:\/\/nekokabu.s7.xrea.com\/patch\/dcl.cgi?act=up&#038;url=snes\/s9x160jp.lzh\" target=\"_blank\" rel=\"noopener noreferrer\">[DL: Snes9x v1.60 \u65e5\u672c\u8a9e\u5316\u30d1\u30c3\u30c1]<\/a><\/p>\n<p>Snes9x \u306e\u65e5\u672c\u8a9e\u5316\u30d1\u30c3\u30c1\u306e\u6295\u7a3f\u3057\u304b\u3057\u3066\u306a\u3044\u306a\u30fb\u30fb\u30fb<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Snes9X.COM<\/p>\n","protected":false},"author":1,"featured_media":1043,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,9],"tags":[25,26],"class_list":["post-1042","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-snes","category-9","tag-snes9x","tag-26"],"_links":{"self":[{"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/posts\/1042","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/comments?post=1042"}],"version-history":[{"count":12,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/posts\/1042\/revisions"}],"predecessor-version":[{"id":1554,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/posts\/1042\/revisions\/1554"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/media\/1043"}],"wp:attachment":[{"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/media?parent=1042"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/categories?post=1042"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/tags?post=1042"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}