{"id":470,"date":"2015-02-09T23:29:15","date_gmt":"2015-02-09T14:29:15","guid":{"rendered":"http:\/\/nekokabu.s7.xrea.com\/blog\/2015\/02\/20150209232915.html"},"modified":"2020-05-11T02:02:46","modified_gmt":"2020-05-10T17:02:46","slug":"epsxe-v1-9-25-%e6%97%a5%e6%9c%ac%e8%aa%9e%e5%8c%96%e3%83%91%e3%83%83%e3%83%81","status":"publish","type":"post","link":"http:\/\/nekokabu.s7.xrea.com\/blog\/2015\/02\/20150209232915-470.html","title":{"rendered":"ePSXe v1.9.25 \u65e5\u672c\u8a9e\u5316\u30d1\u30c3\u30c1"},"content":{"rendered":"\n<div class=\"twitter-share\"><a href=\"https:\/\/twitter.com\/intent\/tweet\" class=\"twitter-share-button\">\u30c4\u30a4\u30fc\u30c8<\/a><\/div>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"epsxe1925.jpg\" src=\"http:\/\/nekokabu.s7.xrea.com\/blog\/epsxe1925.jpg\" width=\"410\" height=\"310\" \/><br \/>\nPS\u30a8\u30df\u30e5\u30ec\u30fc\u30bf\u30fc\u3001ePSXe\u306ev1.9.25\u304c\u30ea\u30ea\u30fc\u30b9\u3055\u308c\u307e\u3057\u305f\u3002<\/p>\n<li><a href=\"http:\/\/www.epsxe.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">official ePSXe website<\/a><\/li>\n<p><!--more--><br \/>\n<BLOCKQUOTE>ePSXe v1.9.25, released on 27.01.2015<br \/>\n&#8211; Added HLE bios support (an official PS1 is recommend yet). From this<br \/>\nversion ePSXe can run ps1 games without an official PS1 bios, it includes<br \/>\nHLE bios emulation. Support is limited, but it is good enought to run a<br \/>\nvery high number of games.<br \/>\nVERY IMPORTANT: Savestates done with a official PS1 bios are NOT compatible<br \/>\nwith savestates done with ePSXe HLE bios (Besides it uses a different namespace).<br \/>\n&#8211; Fixed multi-bin format in Windows version (redump format). Now it supports<br \/>\nthe games saved in multiple bins files + cue file directly.<br \/>\n&#8211; Better SBI subchannel support (for example in Medievil) and fixed SBI in games<br \/>\nwith ECM format. Added SBI support in MDS\/MDF format.<br \/>\n&#8211; Added support to save memcards by game. Enabling this option it will<br \/>\ncreate 2 memcards by everygame in memcards\/games\/ folder, using the serial<br \/>\nof the game. In multidisc games, it will share the same memcards by all<br \/>\nof discs.<br \/>\n&#8211; Fixes to the CD-Rom decoder and the core which made almost 20 more games<br \/>\nplayable or working better like. For example this fixed<br \/>\n&#8211; Arcade Party Pak: Rampage now works<br \/>\n&#8211; Crash Bash: Pause menu now works<br \/>\n&#8211; Final Fantasy V<br \/>\n&#8211; Junclassic C.C. &#038; Rope club<br \/>\n&#8211; Kamen Rider v3<br \/>\n&#8211; Minakatakudou Toujyou<br \/>\n&#8211; NHL Face Off 2001<br \/>\n&#8211; Nishijin Pachinko Tengoku Vol.3<br \/>\n&#8211; Omizu no  Hanamichi<br \/>\n&#8211; Sentient<br \/>\n&#8211; Simple 1500 Series Vol.006 &#8211; The Hanafuda [Rerelease]<br \/>\n&#8211; Standby Say You<br \/>\n&#8211; Tombi<br \/>\n&#8211; Tombi 2<br \/>\n&#8211; Twins Story &#8211; Kimi ni Tsutaetakute<br \/>\n&#8211; Vanark: Pause menu now works<br \/>\n&#8211; Worms Armageddon<br \/>\n&#8211; Yuukyuu no Eden &#8211; The Eternal Eden<br \/>\n&#8211; Yeh Yeh Tennis<br \/>\n&#8211; New experimental dmachaincore that maybe can fix some graphic glitches in<br \/>\nsome games like Tomb Raider Chronicles or Metal Gear Solid. Usage execute<br \/>\nepsxe.exe -dmachaincore.<br \/>\n&#8211; Note: for information about compatibility and games&#8217;s configuration,<br \/>\nit is recommended that you visit the &#8220;Playstation Datacenter&#8221; at<br \/>\nhttp:\/\/psxdatacenter.com\/. We want to thank Gladiator and Angel who<br \/>\nhave been a very important help in betatesting the new version.<\/BLOCKQUOTE><br \/>\n[<a href=\"http:\/\/nekokabu.s7.xrea.com\/patch\/dcl.cgi?act=up&#038;url=ps\/epsxe1925jp.lzh\" target=\"_blank\" rel=\"noopener noreferrer\">DL: ePSXe v1.9.25 \u65e5\u672c\u8a9e\u5316\u30d1\u30c3\u30c1<\/a>]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>PS\u30a8\u30df\u30e5\u30ec\u30fc\u30bf\u30fc\u3001ePSXe\u306ev1.9.25\u304c\u30ea\u30ea\u30fc\u30b9\u3055\u308c\u307e\u3057\u305f\u3002 official ePSXe website<\/p>\n","protected":false},"author":1,"featured_media":498,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19,9],"tags":[32,26],"class_list":["post-470","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ps","category-9","tag-epsxe","tag-26"],"_links":{"self":[{"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/posts\/470","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/comments?post=470"}],"version-history":[{"count":2,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/posts\/470\/revisions"}],"predecessor-version":[{"id":1093,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/posts\/470\/revisions\/1093"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/media\/498"}],"wp:attachment":[{"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/media?parent=470"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/categories?post=470"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nekokabu.s7.xrea.com\/blog\/wp-json\/wp\/v2\/tags?post=470"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}