バージョン 1.36
最終更新 February 24, 2007
ホームページ: http://nestopia.sourceforge.net/
メール: martin-freij at home.se
このプログラムはフリーソフトウェアです。あなたはこれを、フリーソフトウェア財団によって発行された GNU 一般公衆利用許諾契約書(バージョン2か、希望によってはそれ以降のバージョンのうちどれか)の定める条件の下で再頒布または改変することができます。
このプログラムは有用であることを願って頒布されますが、*全くの無保証* です。商業可能性の保証や特定の目的への適合性は、言外に示されたものも含め全く存在しません。詳しくはGNU
一般公衆利用許諾契約書をご覧ください。
あなたはこのプログラムと共に、GNU 一般公衆利用許諾契約書の複製物を一部受け取ったはずです。もし受け取っていなければ、フリーソフトウェア財団まで請求してください(宛先は
the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
MA 02111-1307 USA)。
最近の変更点については、changelog.txtファイルを参照してください。
Nestopiaは、C++で記述されたポータブルなオープンソースのNES/ファミコンエミュレーターです。 多くの周辺機器を可能な限り精確にサポートするように設計されています。ハードウェアはサイクルごとの処理単位でエミュレートされ、中間スキャンラインなどのタイミングの完全なサポートを保障します。
エミュレーションコアは、C++98の仕様に厳格に従うよう設計されているので、どの様なコンパイラでもソースコードを変更しなくともコンパイルする事ができるはずです。またコアにはAPIクラスセットを用意し、エミュレーターの太プラットフォームへの移植性を高めています。
先頭へ戻る
(1) マウスを利用
(2) マウスのホイールを利用
番号 | チップ/基盤 |
---|---|
0 | NROM |
1 | SxROM |
2 | UxROM |
3 | CNROM |
4 | TxROM / HxROM / DxROM / TENGEN 8000xx |
5 | ExROM |
6 | FFE F4xxx(128+128)/F3xxx(128+64) |
7 | AxROM |
8 | FFE F3xxx |
9 | PxROM |
10 | FxROM |
11 | COLOR DREAMS |
12 | BTL REX DBZ5 |
13 | CPROM |
14 | SOMERI TEAM SL1632 |
15 | BMC CONTRA 100-IN-1 |
16 | BANDAI +24C02 |
17 | FFE F8xxx/SMxxxx |
18 | JALECO SS8806 |
19 | NAMCOT 106/163 |
21 | KONAMI VRC4 2A |
22 | KONAMI VRC4 1B |
23 | KONAMI VRC2/VRC2B |
24 | KONAMI VRC6 A0/A1 |
25 | KONAMI VRC4 Y |
26 | KONAMI VRC6 A1/A0 |
27 | VRC4 +EXT.CHR |
32 | IREM G-101 |
33 | TAITO TC0190/TC0350 |
34 | BNROM / AVE NINA-001 |
37 | ZZ |
38 | BIT CORP 74138/74161 |
39 | BMC STUDY & GAME 32-IN-1 |
40 | BTL SMB2 |
41 | CALTRON 6-IN-1 |
42 | BTL AI SENSHI NICOL / MARIO BABY |
43 | BTL SMB2 (LF-36) |
44 | BMC SUPER BIG 7-IN-1 |
45 | BMC SUPER/HERO X-IN-1 |
46 | RUMBLE-STATION 15-IN-1 |
47 | QJ |
48 | TAITO TC190V |
49 | BMC SUPER HiK 4-IN-1 |
50 | BTL SMB2 (LF-36) (alt) |
51 | BMC BALL GAMES 11-IN-1 |
52 | BMC MARIO PARTY 7-IN-1 |
53 | BMC SUPERVISION 16-IN-1 |
54 | BMC NOVELDIAMOND 9999999-IN-1 |
55 | BTL MARIO1-MALEE2 |
56 | KAISER BTL SMB3 (KS-202) |
57 | BMC GK-54/GK-L01A/GK-L02A |
58 | GK-192 |
59 | BMC T3H53 |
60 | BMC VT5201 |
61 | BMC 20-IN-1 |
62 | BMC SUPER 700-IN-1 |
64 | TENGEN 800032 |
65 | IREM H-3001 |
66 | GNROM / MHROM |
67 | SUNSOFT3 |
68 | SUNSOFT4 |
69 | FME-7 / SUNSOFT5A / SUNSOFT5B |
70 | BANDAI 74161/32 |
71 | CAMERICA BF9093/BF9097 |
72 | JALECO |
73 | KONAMI VRC3 |
74 | WAIXING MMC3 +XRAM.4K +CRAM.2K |
75 | JALECO SS8805 / KONAMI VRC1 |
76 | NAMCOT 108 +MB74LS32 |
77 | IREM |
78 | IREM 74HC161/32 |
79 | AVE NINA-03/NINA-06 |
80 | TAITO X-005 |
82 | TAITO X1-017 |
83 | BMC DBZ 4-IN-1 / CONY |
85 | KONAMI VRC7 |
86 | JALECO JF-14 |
87 | KONAMI 74HC161/32 / JALECO |
88 | NAMCOT 118 |
89 | SUNSOFT2 |
90 | J.Y.COMPANY +EXT.MIRR.OFF |
91 | BTL SF3/MKR |
92 | JALECO |
93 | SUNSOFT1 / SUNSOFT2 |
94 | CAPCOM 74HC161/32 |
95 | NAMCOT 118 +A1.D5.MIRR |
96 | BANDAI 74HC161/32 |
97 | IREM 74HC161/32 |
99 | VS.SYSTEM +D2.CHR/PRG |
101 | JALECO 74HC161/32 |
105 | EVENT |
107 | MAGICSERIES |
108 | WHIRLWIND MANU. 2706 |
112 | ASDER (NTDEC) |
113 | NINA-03/NINA-06 +MIRR |
114 | BTL THE LION KING |
115 | KASING |
116 | SOMERI TEAM SL-12 |
117 | FUTUREMEDIA |
118 | TLSROM / TKSROM / TENGEN 800037 |
119 | TQROM |
123 | H2288 |
132 | TXC 22211 |
133 | SA72008 |
137 | S8259D |
138 | S8259C |
139 | S8259B |
140 | JALECO JF-xx |
141 | S8259A |
142 | KAISER BTL SMB2 (KS-202) |
143 | TCA01 |
144 | AGCI 50282 |
145 | SA72007 |
146 | SA0161M |
147 | TCU01 |
148 | SA0037 |
149 | SA0036 |
150 | S74LS374N |
151 | KONAMI VS.SYSTEM |
152 | BANDAI 74161/32 +MIRR |
153 | BANDAI +WRAM |
154 | NAMCOT 118 +A0.D6.MIRR |
155 | MMC1A |
156 | DAOU 306 |
157 | BANDAI DATACH JOINT SYSTEM |
159 | BANDAI +24C01 |
163 | NANJING |
164 | WAIXING / MARS PRODUCTION |
165 | WAIXING SHENGHUO HUIZHANG 2 |
166 | SUBOR (Russian) |
167 | SUBOR (Chinese) |
169 | N625092 |
170 | FUJIYA NROM +SECURITY |
171 | KAISER KS7058 |
172 | IDEA-TEK 22211 |
173 | NEI-HU (IDEA-TEK) 22211 |
180 | UNROM M5 |
182 | HOSENKAN ELECTRONICS |
183 | BTL SHUI GUAN PIPE |
184 | SUNSOFT1 |
185 | CNROM +CHR.DISABLE |
186 | SBX |
187 | BTL SFZ297/KOF96/S3DB6 |
188 | BANDAI KARAOKE STUDIO |
189 | YOKOSOFT / TXC |
191 | WAIXING MMC3 +XRAM.4K +CRAM.2K |
192 | WAIXING MMC3 +XRAM.4K +CRAM.4K |
193 | MEGA SOFT (NTDEC) |
194 | WAIXING MMC3 +XRAM.4K +CRAM.2K (alt) |
195 | WAIXING MMC3 +XRAM.4K +CRAM.4K (alt) |
196 | MMC3 +A0/A2 |
197 | SUPER FIGHTER III |
198 | WAIXING MMC3 +XRAM.4K |
199 | WAIXING MMC3 +XRAM.4K +CRAM.8K |
200 | BMC 1200/36-IN-1 |
201 | BMC 21/8-IN-1 |
202 | BMC 150-IN-1 |
203 | BMC 35-IN-1 |
204 | BMC 64-IN-1 |
205 | BMC 15/3-IN-1 |
206 | DE1ROM |
207 | TAITO X-005 +MIRR |
208 | GOUDER 37017 |
209 | J.Y.COMPANY +EXT.MIRR.CTRL |
210 | NAMCOT |
211 | J.Y.COMPANY +EXT.MIRR.ON |
212 | BMC SUPER HIK 300-IN-1 |
213 | BMC 9999999-IN-1 |
214 | BMC SUPER GUN 20-IN-1 |
215 | BMC SUPER 308 3-IN-1 / M-E3 |
216 | RCM MAGIC JEWELRY 2 |
217 | BMC SPC009 |
222 | BTL DRAGON NINJA |
225 | BMC 58/64/72-IN-1 |
226 | BMC 76-IN-1 / SUPER 42-IN-1 |
227 | BMC 1200-IN-1 |
228 | ACTION 52 |
229 | BMC 31-IN-1 |
230 | BMC 22-IN-1 |
231 | BMC 20-IN-1 |
232 | CAMERICA BF9096 |
233 | BMC 20/22-IN-1 |
234 | AVE D-1012 |
235 | BMC GOLDEN GAME 150/260-IN-1 |
236 | BMC 800/70-IN-1 |
240 | SUPERTONE / C&E |
241 | MXMDHTWO / TXC |
242 | WAIXING ZHAN SHI |
243 | SACHEN 74LS374N |
244 | C&E DECATHLON |
245 | WAIXING MMC3 +EX.PRG |
246 | C&E PHONE SERM BERM |
249 | WAIXING MMC3 +EX.PRG/CHR |
250 | NITRA MMC3 |
252 | WAIXING SAN GUO ZHI |
254 | BTL PIKACHU Y2K |
255 | BMC 110/115-IN-1 |
..合計 197.
名前 | ディップスイッチ情報 |
---|---|
Battle City | partial |
Castlevania | full |
Clu Clu Land | partial |
Dr. Mario | full |
Duck Hunt | full |
Excitebike | full |
Freedom Force | partial |
Golf | full |
Goonies | full |
Gradius | full |
Gumshoe | full |
Hogan's Alley | full |
Ice Climber | full |
Lady Golf | full |
Mach Rider | partial |
Mach Rider - Fighting Course | partial |
Mighty Bomb Jack | partial |
Ninja Jajamaru Kun | partial |
Pinball | partial |
Platoon | partial |
Raid on Bungeling Bay | partial |
RBI Baseball | full |
Sky Kid | full |
Slalom | full |
Soccer | full |
Star Luster | partial |
Stroke and Match Golf | full |
Super Mario Bros | full |
Super Xevious | partial |
Tetris | partial |
TKO Boxing | partial |
Top Gun | full |
ゲーム | 圧縮ファイル名 | サンプル数 |
---|---|---|
Family Trainer - Aerobics Studio | ftaerobi | 8 |
Moero!! Pro Yakyuu | moepro | 16 |
Moero!! Pro Yakyuu '88 - Ketteiban | moepro88 | 20 |
Moe Pro! '90 - Kandou Hen | ||
Moe Pro! - Saikyou Hen | ||
Shin Moero!! Pro Yakyuu | ||
Moero!! Pro Tennis | mptennis | 19 |
Terao no Dosukoi Oozumou | terao | 6 |
サウンドサンプルは必ずMS Wave形式で保存し、ファイル名を00.wav, 01.wav ・・・という命名規則で名前をつけてください。
圧縮して1つにまとめる場合は。zip、 rar 、 7zip.のどれかで圧縮し、パスの設定で設定されたディレクトリに保存してください(デフォルトは.\Samples).
最小スペック | |
---|---|
プロセッサ | Pentium MMX or comparable AMD (1) |
メモリ | 64MB |
ビデオ | Direct3D 9.0 互換グラフィックスカード |
OS | Windows 98/Me/2000/XP (2) |
Software | DirectX 9.0c 以上 |
(1) このスペックだとエミュレーションは激遅です
(2) Win98/Me ユーザーはUnicode Layer DLL (unicows.dll) をマイクロソフトのウェブサイトからダウンロードし、Nestopiaと同じディレクトリに置いておく必要があります。
推奨スペック | |
---|---|
プロセッサ | Pentium 4 or comparable AMD |
メモリ | 256MB |
ビデオ | Direct3D 9.0 互換グラフィックスカード |
サウンド | DirectSound 8.1互換サウンドカード |
OS | Windows XP |
Software | DirectX 9.0c 以上 |
サポートするカートリッジフォーマットは.nes と.unifです。 To get beyond the limitation of the .nes format Nestopia maintains an
internal database that will attempt to fix incorrect headers as well as provide necessary
info for certain cartridge types. No changes are made to the physical file. This feature
can be disabled in the preferences dialog.
Non-volatile save data is managed by Nestopia as needed. The save data is usually an 8K
sized chunk of battery-backed RAM which when in use, will be placed in a default or user
defined directory. It's possible to instruct Nestopia not to save the data through an
option in the paths dialog, thus making it read-only.
サポートするディスクフォーマットは.fdsです。and raw files. In order to run FDS software a valid BIOS ROM file in
either a .nes or a raw format is
required. During application startup Nestopia performs a search in various directories
for it by the name "disksys.rom". If none was found you have to open the FDS dialog and
set the file path yourself.
You can select between three options that let you choose how changes to disk
files should be handled. The default and prefered way to handle it is
through the use of IPS files. Any data that was changed during a gaming session
is saved and put into a default or user defined directory. The next time
the game is loaded Nestopia will locate this IPS file and use it to patch
the original disk file in memory. This method however, is not garuanteed to
work if the disk file has been altered between saves unknowingly to Nestopia,
by for example another emulator. The second option will simply make the changes
directly to the disk file. Be aware that this method is unsafe and can if you're very unlucky, cause the disk file to become corrupted. Possible reasons
could be I/O error, system crash, in-game bug etc. The last option simply disables
disk file saving altogether.
Whenever a game is running its current state can be captured and
saved into a file enabling you to resume your game at a later time. Also
available are 9 quick save slots which are automatically managed
by Nestopia. Unless you disable the auto import/export to files
option in the paths dialog the save
slots will be saved to/loaded from files with the same
name as the game file - i.e, nighthawk.nes will save
them as nighthawk.ns1..nighthawk.ns9.
Nestopia is capable of recording movies by listening to the NES I/O
ports collecting any data that gets transmitted from any
connected input devices to the CPU. During playback the recorded
data stream is then fed to the CPU whenever it makes a read
from one of the I/O ports. Available commands are play, record, stop,
rewind and forward.
As of version 1.20 these two file formats have gone through a major
overhaul and as a result, the old formats will no
longer work with newer versions of Nestopia. The files are chunk based
and uses (unless disabled by the user) internal compression with the
help of ZLib. The file extensions
for the state and movie files are .nst respective
.nsv.
Nestopia can apply IPS patching on all the supported image file formats. By making the changes in memory your physical files will remain intact. There are several ways to apply the patching. Either you can just open the IPS file and apply it on a game currently running, in which case a power-reset will be made. Another option is to enable Nestopia to look for it when a game is loaded and have the patch applied automatically.
The cheat dialog provides two tables for cheat codes. Codes listed in the "temporary codes" table will get flushed once a game has been unloaded. This is useful if you're trying out codes but later forget to remove or disable them, causing the next game you load to misbehave due to the codes still being in use. Codes listed in the "static codes" table will be preserved at all time, even after the application is closed.
Cheat codes can be submitted in two different ways. Either by providing the address, data and compare bytes explicitly; or through the Game Genie / Pro Action Rocky method with the values packed and encoded into a 6-8 character string.
The cheat searcher is another recently added feature that can help you locate and modify in-game-data values inside the CPU RAM. It could be the number of lives, money, weapons, basically anything that a game reads/writes in that region. The way it works is that the cheat dialog shows you two different states of the CPU RAM; one with the content at the time you hit the reset button or opened the dialog for the first time after a new game was started and the other with what's currently stored in it. They're referred to as R0 (old) and R1 (current) in the dialog. Now, with the help of the provided search filters you can compare the values on different addresses and see what changes the game made to it - before and after you lost a life for instance. Once you think you've found the address where the game stores its current-number-of-lifes-value you can now change it to something else and with a bit of luck, it will work as expected and you can now cheat your way to victory.
Netplay is supported through the Kaillera network. The user interface should be fairly easy to navigate through. Before you start playing make sure you and your gaming buddies share the same emulation settings. For more Kaillera info visit the official site.
This is a text based game configuration file format.
It's easy to edit by hand and will give you more control over what files
and settings to use for individual games. You may also at
any time save your current emulation configuration
into this format.
Available arguments are:
Note, the brackets [] should not be included and you can only specify one argument per line.
Example - c:\game.nsp:
-IMAGE c:\games\willybeamish.nes
-MODE pal
-PORT1 pad1
-PORT2 unconnected
-GENIE szneevvk on
This will load willybeamish.nes, force it into PAL mode with one
standard controller plugged in and enable one cheat code.
While parameters in the command line and configuration file shares the same
syntax and can be used interchangeably, command line
parameters are given higher priority. Directories, filenames, guids
and input keys must be surrounded by quotation marks.
Example: Nestopia.exe "c:\gianasisters.nes" -video fullscreen bpp : 16 -video
fullscreen width : 1024 -video fullscreen height : 768 -preferences fullscreen
on start : yes -view size fullscreen : stretched
引数 | 値 | デフォルト |
---|---|---|
cheat 1..N | (code) / (address) (value) (compare), (on,off), (description) | - |
files auto export states | yes, no | yes |
files auto import states | yes, no | yes |
files auto ips patching | yes, no | no |
files compress states | yes, no | yes |
files fds bios | file | - |
files fds led | screen, numlock, scrolllock, capslock, disable | screen |
files fds save | ips, image, disable | ips |
files last path images | dir | - |
files last path scripts | dir | - |
files path save | dir | .\save\ |
files path image | dir | .\ |
files path ips | dir | .\ips\ |
files path screenshot | dir | .\screenshots\ |
files path script | dir | .\scripts\ |
files path state | dir | .\states\ |
files readonly cartridge | yes, no | no |
files recent 1..9 | file | - |
files recent locked | yes, no | no |
files recent dir 1..5 | dir | - |
files recent dir locked | yes, no | no |
files screenshot format | png, jpg, bmp | png |
files tape | file | - |
files use image tape name | yes, no | yes |
files use last image path | yes, no | yes |
files use last script path | yes, no | yes |
input allow simultaneous axes | yes, no | no |
input autofire speed | 0..6 | 3 |
input crazyclimber left down | key, ... | S |
input crazyclimber left left | key, ... | A |
input crazyclimber left right | key, ... | D |
input crazyclimber left up | key, ... | W |
input crazyclimber right down | key, ... | H |
input crazyclimber right left | key, ... | G |
input crazyclimber right right | key, ... | J |
input crazyclimber right up | key, ... | Y |
input device 0..N | guid | - |
input emulation alternative speed | key, ... | BACK |
input emulation insert coin 1..2 | key, ... | F2, F3 |
input excitingboxing body | key, ... | DOWN |
input excitingboxing left hook | key, ... | K |
input excitingboxing left jab | key, ... | , |
input excitingboxing left move | key, ... | LEFT |
input excitingboxing right hook | key, ... | L |
input excitingboxing right jab | key, ... | . |
input excitingboxing right move | key, ... | RIGHT |
input excitingboxing straight | key, ... | UP |
input file exit | key, ... | ALT+X |
input file launcher | key, ... | ALT+L |
input file load script | key, ... | CTRL+W |
input file load state | key, ... | F7 |
input file open | key, ... | CTRL+O |
input file quick load state 1 | key, ... | 1 |
input file quick load state 2 | key, ... | 2 |
input file quick load state 3 | key, ... | 3 |
input file quick load state 4 | key, ... | 4 |
input file quick load state 5 | key, ... | 5 |
input file quick load state 6 | key, ... | 6 |
input file quick load state 7 | key, ... | 7 |
input file quick load state 8 | key, ... | 8 |
input file quick load state 9 | key, ... | 9 |
input file quick load state newest | key, ... | 0 |
input file quick save state 1 | key, ... | SHIFT+1 |
input file quick save state 2 | key, ... | SHIFT+2 |
input file quick save state 3 | key, ... | SHIFT+3 |
input file quick save state 4 | key, ... | SHIFT+4 |
input file quick save state 5 | key, ... | SHIFT+5 |
input file quick save state 6 | key, ... | SHIFT+6 |
input file quick save state 7 | key, ... | SHIFT+7 |
input file quick save state 8 | key, ... | SHIFT+8 |
input file quick save state 9 | key, ... | SHIFT+9 |
input file quick save state oldest | key, ... | SHIFT+0 |
input file save screenshot | key, ... | ALT+E |
input file save script | key, ... | CTRL+S |
input file save state | key, ... | F5 |
input help help | key, ... | F1 |
input horitrack a | key, ... | . |
input horitrack b | key, ... | , |
input horitrack down | key, ... | DOWN |
input horitrack left | key, ... | LEFT |
input horitrack orientation | key, ... | D |
input horitrack right | key, ... | RIGHT |
input horitrack select | key, ... | RSHIFT |
input horitrack speed | key, ... | S |
input horitrack start | key, ... | RETURN |
input horitrack up | key, ... | UP |
input ignore rotation axis | yes, no | no |
input ignore slider axis | yes, no | no |
input karaokestudio a | key, ... | H |
input karaokestudio b | key, ... | J |
input karaokestudio mic | key, ... | G |
input machine change disk side | key, ... | SHIFT+B |
input machine hard reset | key, ... | SHIFT+T |
input machine pause | key, ... | SHIFT+P |
input machine power | key, ... | SHIFT+D |
input machine soft reset | key, ... | SHIFT+R |
input machine unlimited sprite toggle | key, ... | SHIFT+U |
input mahjong a | key, ... | Q |
input mahjong b | key, ... | W |
input mahjong c | key, ... | E |
input mahjong chi | key, ... | B |
input mahjong d | key, ... | R |
input mahjong e | key, ... | T |
input mahjong f | key, ... | A |
input mahjong g | key, ... | S |
input mahjong h | key, ... | D |
input mahjong i | key, ... | F |
input mahjong j | key, ... | G |
input mahjong k | key, ... | H |
input mahjong kan | key, ... | C |
input mahjong l | key, ... | J |
input mahjong m | key, ... | K |
input mahjong n | key, ... | L |
input mahjong pon | key, ... | V |
input mahjong reach | key, ... | N |
input mahjong ron | key, ... | M |
input mahjong select | key, ... | X |
input mahjong start | key, ... | Z |
input nsf next song | key, ... | SHIFT+RIGHT |
input nsf play song | key, ... | SHIFT+UP |
input nsf previous song | key, ... | SHIFT+LEFT |
input nsf stop song | key, ... | SHIFT+DOWN |
input pachinko a | key, ... | . |
input pachinko b | key, ... | , |
input pachinko down | key, ... | DOWN |
input pachinko left | key, ... | LEFT |
input pachinko right | key, ... | RIGHT |
input pachinko select | key, ... | RSHIFT |
input pachinko start | key, ... | RETURN |
input pachinko up | key, ... | UP |
input pad1 a | key, ... | . |
input pad1 autofire a | key, ... | L |
input pad1 autofire b | key, ... | K |
input pad1 b | key, ... | , |
input pad1 down | key, ... | DOWN |
input pad1 left | key, ... | LEFT |
input pad1 right | key, ... | RIGHT |
input pad1 select | key, ... | RSHIFT |
input pad1 start | key, ... | RETURN |
input pad1 up | key, ... | UP |
input pad2 a | key, ... | X |
input pad2 autofire a | key, ... | W |
input pad2 autofire b | key, ... | Q |
input pad2 b | key, ... | Z |
input pad2 down | key, ... | V |
input pad2 left | key, ... | C |
input pad2 right | key, ... | B |
input pad2 select | key, ... | A |
input pad2 start | key, ... | S |
input pad2 up | key, ... | F |
input pad3 a | key, ... | - |
input pad3 autofire a | key, ... | - |
input pad3 autofire b | key, ... | - |
input pad3 b | key, ... | - |
input pad3 down | key, ... | - |
input pad3 left | key, ... | - |
input pad3 right | key, ... | - |
input pad3 select | key, ... | - |
input pad3 start | key, ... | - |
input pad3 up | key, ... | - |
input pad4 a | key, ... | - |
input pad4 autofire a | key, ... | - |
input pad4 autofire b | key, ... | - |
input pad4 b | key, ... | - |
input pad4 down | key, ... | - |
input pad4 left | key, ... | - |
input pad4 right | key, ... | - |
input pad4 select | key, ... | - |
input pad4 start | key, ... | - |
input pad4 up | key, ... | - |
input partytap 1 | key, ... | Q |
input partytap 2 | key, ... | W |
input partytap 3 | key, ... | E |
input partytap 4 | key, ... | R |
input partytap 5 | key, ... | T |
input partytap 6 | key, ... | Y |
input pokkunmoguraa row 1 button 1 | key, ... | T |
input pokkunmoguraa row 1 button 2 | key, ... | Y |
input pokkunmoguraa row 1 button 3 | key, ... | U |
input pokkunmoguraa row 1 button 4 | key, ... | I |
input pokkunmoguraa row 2 button 1 | key, ... | G |
input pokkunmoguraa row 2 button 2 | key, ... | H |
input pokkunmoguraa row 2 button 3 | key, ... | J |
input pokkunmoguraa row 2 button 4 | key, ... | K |
input pokkunmoguraa row 3 button 1 | key, ... | B |
input pokkunmoguraa row 3 button 2 | key, ... | N |
input pokkunmoguraa row 3 button 3 | key, ... | M |
input pokkunmoguraa row 3 button 4 | key, ... | , |
input powerglove select | key, ... | RSHIFT |
input powerglove start | key, ... | RETURN |
input powerglove move in | key, ... | A |
input powerglove move out | key, ... | Z |
input powerglove roll left | key, ... | X |
input powerglove roll right | key, ... | C |
input powerpad side a 1 | key, ... | Q |
input powerpad side a 10 | key, ... | X |
input powerpad side a 11 | key, ... | C |
input powerpad side a 12 | key, ... | V |
input powerpad side a 2 | key, ... | W |
input powerpad side a 3 | key, ... | E |
input powerpad side a 4 | key, ... | R |
input powerpad side a 5 | key, ... | A |
input powerpad side a 6 | key, ... | S |
input powerpad side a 7 | key, ... | D |
input powerpad side a 8 | key, ... | F |
input powerpad side a 9 | key, ... | Z |
input powerpad side b 10 | key, ... | M |
input powerpad side b 11 | key, ... | N |
input powerpad side b 2 | key, ... | U |
input powerpad side b 3 | key, ... | Y |
input powerpad side b 5 | key, ... | K |
input powerpad side b 6 | key, ... | J |
input powerpad side b 7 | key, ... | H |
input powerpad side b 8 | key, ... | G |
input view fullscreen | key, ... | ALT+RETURN |
input view screen size 1x..9x | key, ... | ALT+1..9 |
input view screen size max | key, ... | ALT+S |
input view toggle fps | key, ... | CTRL+F |
input view toggle menu | key, ... | ESC |
input view toggle statusbar | key, ... | CTRL+B |
input view toggle window ontop | key, ... | CTRL+T |
language | file | english.nlg |
launcher color background | 0x00000000..0xFFFFFFFF | 0x00FFFFFF |
launcher color foreground | 0x00000000..0xFFFFFFFF | 0x00000000 |
launcher column 1..10 | file, system, mapper, prom, crom, wram, battery, trainer, mirroring, name, maker, folder | - |
launcher search any file extension | yes, no | no |
launcher search files fds | yes, no | yes |
launcher search files ips | yes, no | yes |
launcher search files nes | yes, no | yes |
launcher search files nsf | yes, no | yes |
launcher search files nsp | yes, no | yes |
launcher search files unf | yes, no | yes |
launcher search files archive | yes, no | yes |
launcher search no duplicate files | yes, no | yes |
launcher search path 1..N | dir | - |
launcher search path 1..N subs | yes, no | - |
launcher show gridlines | yes, no | yes |
launcher use image database | yes, no | yes |
launcher view on top | yes, no | yes |
launcher window size x | 1..N | - |
launcher window size y | 1..N | - |
machine adapter | nes, famicom, auto | auto |
machine autoselect controller | yes, no | yes |
machine no sprite limit | yes, no | no |
machine port 1..5 | pad1, pad2, pad3, pad4, zapper, mouse, paddle, powerpad, familytrainer, rob, familykeyboard, suborkeyboard, doremikkokeyboard, horitrack, pachinko, oekakidstablet,hypershot, crazyclimber, excitingboxing, toprider,pokkunmoguraa, partytap, unconnected | pad1, pad2 |
machine region | ntsc, pal, auto | auto |
netplay in fullscreen | yes, no | no |
nsf in background | yes, no | yes |
preferences allow multiple instances | yes, no | no |
preferences autocorrect images | yes, no | yes |
preferences autostart emulation | yes, no | yes |
preferences confirm exit | yes, no | yes |
preferences confirm machine reset | yes, no | no |
preferences default desktop menu color | yes, no | yes |
preferences default fullscreen menu color | yes, no | yes |
preferences desktop menu color | 0x00000000..0xFFFFFFFF | 0x00EFCA18 |
preferences fullscreen menu color | 0x00000000..0xFFFFFFFF | 0x00EFCA18 |
preferences icon style | nes, famicom | nes |
preferences power off on exit | yes, no | no |
preferences priority | normal, above normal, high | normal |
preferences run in background | yes, no | no |
preferences save cheats | yes, no | yes |
preferences save launcher files | yes, no | yes |
preferences save launcher window | yes, no | no |
preferences save logfile | yes, no | yes |
preferences save netplay list | yes, no | yes |
preferences save settings | yes, no | yes |
preferences save window | yes, no | no |
preferences start in fullscreen | yes, no | no |
preferences suppress warnings | yes, no | no |
sound adjust pitch | yes, no | yes |
sound apu dpcm volume | 0..100 | 85 |
sound apu noise volume | 0..100 | 85 |
sound apu square 1 volume | 0..100 | 85 |
sound apu square 2 volume | 0..100 | 85 |
sound apu triangle volume | 0..100 | 85 |
sound buffers | 1..10 | 2 |
sound device | guid, none | - |
sound enabled | yes, no | yes |
sound fds volume | 0..100 | 85 |
sound master volume | 0..100 | 85 |
sound mmc5 volume | 0..100 | 85 |
sound n106 volume | 0..100 | 85 |
sound output | mono, stereo | mono |
sound pool | hardware, system | hardware |
sound sample bits | 8, 16 | 16 |
sound sample rate | 11025, 22050, 44100, 48000, 96000 | 44100 |
sound s5b volume | 0..100 | 85 |
sound vrc6 volume | 0..100 | 85 |
sound vrc7 volume | 0..100 | 85 |
timer alternative speed | 30..240 | 120 |
timer auto frame skip | yes, no | system dependent |
timer default rewinder speed | yes, no | yes |
timer default speed | yes, no | yes |
timer max frame skips | 1..16 | 8 |
timer no rewind sound | yes, no | no |
timer performance counter | yes, no | system dependent |
timer rewind speed | 30..240 | 60 |
timer rewinder | yes, no | no |
timer speed | 30..240 | 60 |
timer triple buffering | yes, no | system dependent |
timer vsync | yes, no | no |
video auto display frequency | yes, no | no |
video color brightness | 0..200 | 100 |
video color contrast | 0..200 | 100 |
video color hue | 315..45 | 0 |
video color saturation | 0..200 | 100 |
video decoder by angle | 330..30 | 15 |
video decoder by gain | 0.0 .. 2.0 | 1.015 |
video decoder gy angle | 0..255 | 251 |
video decoder gy gain | 0.0 .. 2.0 | 0.351 |
video decoder ry angle | 60..120 | 105 |
video decoder ry gain | 0.0 .. 2.0 | 0.570 |
video decoder yellow boost | yes, no | no |
video device | guid | - |
video filter | standard, ntsc, scalex, hqx | standard |
video filter hqx bilinear | yes, no | no |
video filter hqx scale | auto, 2, 3, 4 | auto |
video filter ntsc auto tuning | yes, no | yes |
video filter ntsc bilinear | yes, no | no |
video filter ntsc fieldmerging | auto, yes, no | auto |
video filter ntsc artifacts | 0..200 | 100 |
video filter ntsc colorbleed | 0..200 | 100 |
video filter ntsc fringing | 0..200 | 100 |
video filter ntsc resolution | 0..200 | 100 |
video filter ntsc scanlines | 0..100 | 0 |
video filter ntsc sharpness | 0..200 | 100 |
video filter ntsc tv aspect | yes, no | yes |
video filter scalex bilinear | yes, no | no |
video filter scalex scale | auto, 2, 3 | auto |
video filter standard bilinear | yes, no | no |
video filter standard scanlines | 0..100 | 0 |
video fullscreen bpp | 16, 32 | 16 |
video fullscreen height | height | 480 |
video fullscreen width | width | 640 |
video ntsc bottom | 1..239 | 231 |
video ntsc left | 0..255 | 0 |
video ntsc right | 1..255 | 255 |
video ntsc top | 0..239 | 8 |
video pal bottom | 1..239 | 239 |
video pal left | 0..255 | 0 |
video pal right | 1..255 | 255 |
video pal top | 0..239 | 1 |
video palette | auto, yuv, rgb, custom | auto |
video palette file | file | - |
video screen curvature | 0..20 | 10 |
video texture location | vidmem, sysmem | vidmem |
video tv aspect | yes, no | no |
view show fps | yes, no | no |
view show on top | yes, no | no |
view show status bar | yes, no | yes |
view show window menu | yes, no | yes |
view size fullscreen | matched, stretched | matched |
view size window | 1..9 | 1 |
view window bottom | 1..N+1 | - |
view window left | 0..N | - |
view window right | 1..N+1 | - |
view window top | 0..N | - |
If you experience slow performance with Nestopia, here are a couple of things you can try to speed it up:
If you have trouble running a particular game, possible reasons could be:
Misc:
名前 | 貢献 |
---|---|
[yang] | ロムファイルデータベース |
Alexander Roshal | Unrar |
Andrea Mazzoleni | Scale2x/Scale3x |
Brad Taylor | PPUとAPUの技術情報 |
CaH4e3 | マッパー情報 |
Chris Covell | 基本的な情報 |
Christophe Thibault | Kaillera |
Enri | ファミコンの周辺機器情報 |
FireBug | マッパー情報 |
Gilles Vollant | Unzip library |
Goroh | さまざまな技術情報 |
Hap | サウンドサンプル情報 |
Hellsbane | テスト |
Igor Pavlov | 7-Zip |
Jean-loup Gailly | ZLib |
Jeremy Chadwick | NES技術情報 |
John West | 65xx/85xx 技術情報 |
Kevin Horton | マッパー技術情報 |
Ki | CPUとAPU情報 |
Loopy | PPU情報 |
MAME dev.team | Vs.System情報 |
Marat Fayzullin | NES技術情報 |
Mark Adler | ZLib |
Mark Knibbs | さまざまな情報 |
Marko Mäkelä | 65xx/85xx 技術情報 |
Matthew Conte | APU情報 |
Maxim Stepin | hq2x/hq3x |
Norix | マッパー、FDSサウンド、ファミコン周辺機器の情報 |
Pongbashi | ファミコン、カートリッジ、サウンドサンプルの情報 |
Quietust | PPU情報 |
Richard Hoelscher | ファミコン4人対戦アダプタの技術情報 |
Shay Green (aka blargg) | nes_ntsc, APUとPPU情報 |
Xodnizel | マッパー情報 |
名前 | 言語 |
---|---|
Benjamin Siskoo | フランス語 |
Gubei Vadim | ロシア語 |
Nekokabu | 日本語 |
nhlay | 中国語 (traditional) |
Vecna | イタリア語 |
yoyo | 中国語 (simplified) |
名前 | プラットフォーム |
---|---|
R.Belmont | Linux |
Richard Bannister | Mac OS X (alt. license) |
Nestopia is Copyright © 2003-2007 by Martin Freij.
NES is either a trademark or registered trademark of Nintendo of America Inc.
Famicom is either a trademark or registered trademark of Nintendo Co., LTD.
All other trademarks are property of their respective owners.
Nestopia is not affiliated with or endorsed by any of the companies mentioned.