Snes9x v1.59.2 日本語化パッチ

Snes9x 1.59.2
– Fix out-of-bounds access on APU memory.

Snes9x 1.59.1
– Fix sound core breakage.

Snes9x 1.59
– Count clock cycles to synchronize SA1 with S-CPU properly. Based mostly on
work by Vitor Vilela.
– Only allow instant IRQ when toggling IRQ. Fixes WWF – Wrestlemania.
– Refactored APU output code to buffer less on the client side. Removed 8-bit,
Mono, and Reverse Stereo options.
– Consistently handle interlacing when we skip frames.
– Changed APU clock to reflect nominal values for original hardware.
– Fix C4 square instruction regression.

– Don’t display Joypad 2 pressed keys if disabled.
– Add support for libretro “.slang” shaders to OpenGL driver.
– Removed glitch-prone DirectSound audio driver in favor of a generic Wave Out
– Moved sound sync to drivers to be more reactive. This makes sound sync and
dynamic resampling work more reliably.
– Cleaned up dialog boxes to be more consistently spaced.
– Fixed TVMode filter in Direct3D and OpenGL modes.
– Fixed an interaction slowdown with OpenGL and Blargg NTSC filters.

– Fix multiline cheats.

– Switch from autotools to Meson build system.
– Readd glFinish option as alternative to glFenceSync.
– Fix size fallthrough with xBRZ filter.
– Fix loading of key bindings with spaces in them and modifier keys used alone.
– Add support for libretro “.slang” shaders to OpenGL driver.
– Use a cleaner onscreen font.
– Trap errors to allow OpenGL <= 2.1 to run again.
– Break display settings up to make it easier to access hardware accel section.

2019/3/2 ・公開
2019/3/4 ・x64版のパッチを修正
[DL: Snes9x v1.59.2 日本語化パッチ]

「Snes9x v1.59.2 日本語化パッチ」への6件のフィードバック

  1. Snes9x v1.59.2 日本語化パッチ

  2. 64bit版のパッチに32bit版のパッチが混ざってしまって


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